![]() Though I have send you crash reports twice, as the game offered to do right then and there. There are no crash dumps produced that I could upload. Validating the game files doesn't find or fix anything. Reinstalling the game doesn't change anything. InControl.InControlInputModule:ProcessMouseEvent() InControl.InControlInputModule:ProcessMouseEvent(Int32) InControl.InControlInputModule:ProcessMousePress(MouseButtonEventData) :Execute(GameObject, BaseEventData, EventFunction`1) ![]() UnityEngine.Debug:LogException(Exception) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) ![]() UnauthorizedAccessException: Access to the path "C:/Users/ME/AppData/LocalLow/Pathea Games/My Time at Portia\20200714-183534_20200714-183622_1Y1M2D_0h0m56s_edff45d4-b371-4a1b-84ab-93fa8512c534_Final 80" or "C:/Users/ME/AppData/LocalLow/Pathea Games/My Time at Portia\20200714-183534_20200714-183622_1Y1M2D_0h0m56s_edff45d4-b371-4a1b-84ab-93fa8512c534_Final 80.locked" is denied.Īt System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) in :0Īt (System.String savePath, System.String lockPath) in :0Īt ( summary) in :0Īt () in :0Īt () in :0Īt () in :0Īt UnityEngine.UI.Button.Press () in :0Īt UnityEngine.UI.Button.OnPointerClick ( eventData) in :0Īt (IPointerClickHandler handler, eventData) in :0Īt (UnityEngine.GameObject target, eventData, `1 functor) in :0 ![]()
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